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SRL Fiction

Bright Empires

  1. The Skin Map

    It is the ultimate quest for the ultimate treasure. Chasing a map tattooed on human skin, across an omniverse of intersecting realities, to unravel the future of the future.

    Kit Livingstone's great-grandfather appears to him in a deserted alley during a tumultuous storm. He reveals an unbelievable story: that the ley lines throughout Britain are not merely the stuff of legend or the weekend hobby of deluded cranks, but pathways to other worlds. To those who know how to use them, they grant the ability to travel the multi-layered universe of which we ordinarily inhabit only a tiny part.

    One explorer knew more than most. Braving every danger, he toured both time and space on voyages of heroic discovery. Ever on his guard, and fearful of becoming lost in the cosmos, he developed an intricate code—a roadmap of symbols—that he tattooed onto his own body. This Skin Map has since been lost in time. Now the race is on to recover all the pieces and discover its secrets.

    But the Skin Map itself is not the ultimate goal. It is merely the beginning of a vast and marvelous quest for a prize beyond imagining.

    – Back Cover Blurb from the Thomas Nelson hardcover


  2. The Bone House

    One piece of the Skin Map has been found. Now the race to unravel the future of the future turns deadly.

    Kit Livingstonme met his great grandfather Cosimo in a rainy alley in London where he discovered the reality of alternate realities.

    Now he's on the run—and on a quest—trying to understand the impossible mission he inherited from Cosimo: to restore a map that charts the hidden dimensions of the multiverse. Survival depends on staying one step ahead of the savage Burley Men.

    The key is the Skin Map—but where it leads and what it means, Kit has no idea. The piecs have been scattered throughout this universe and beyond.

    Mina, from her outpost in seventeenth-century Prague, is quickly gaining both the experience and the means to succeed in the quest. Yet so are those with evil intent who, from the shadows, are manipulating great minds of history for their own malign purposes.

    Those who know how to use ley lines have left their own world behind to travel across time and space—down avenues of Egyptian sphinxes, to an Etruscan tufa tomb, a Bohemian coffee shop, and a Stone Age landscape where universes collide—in this, the second quest to unlock the mystery of The Bone House

    – Back Cover Blurb from the Thomas Nelson hardcover


  3. The Spirit Well

    The Search for the Map—and the secret behind its cryptic code—intensifies in a quest across time, space, and multiple realities.

    But what if the true treasure isn't the map at all … what if the map marks something far greater? Something one world cannot contain? Those who desire to unlock that mystery are in a race to possess the secret—for good or evil.

    Kit Livingstone is mastering the ability to travel across realities using ley lines and has forged a link from the Bone House, a sacred lodge made of animal bones, to the fabled Spirit Well, a place of profound power.

    His friend Mina is undercover in a Spanish monestery high in the Pyrenees, learning all she can from a monk named Brother Lazarus. Still determined to find Kit, she is beginning to experience a greater destiny than she can fathom.

    Cassandra Clarke is overseeing an archaelogical dig in Arizona when a chance encounter transports her to 1950s Damascus. There, she finds herself unwillingly drawn to the Seekers—the last living remnants of the Zetetic Society who need her help to track down the missing Cosimo Livingstone and his grandson Kit.

    But there are darker forces at work in the universe whose agents always seem to be one step ahead of the rest—and they're all desperate to gain the ultimate prize in this treasure hunt where the stakes increase at every turn. At the heart of the mystery lies the Spirit Well.

    – Back Cover Blurb from the Thomas Nelson hardcover


King Raven

  1. Hood

    Robin Hood: The Legend Begins Anew

    For centuries, the legend of Robin Hood and his band of thieves has captivated the imagination. Now the familiar tale takes on new life, fresh meaning, and an unexpected setting.

    Hunted like an animal by Norman invaders, Bran ap Brychan, heir to the throne Elfael, has abandoned his father's kingdom and fled to the greenwood. There, in the primeval forest of the Welsh borders, danger surrounds him -- for this woodland is a living, breathing entity with mysterious powers and secrets, and Bran must find a way to make it his own if he is to survive.

    Like the forest itself, Hood is deep, dark, and at times savagely brutal -- yet full of enchantment and hope. Internationally-acclaimed author Stephen R. Lawhead has created a lyrical rendering of a time-honored story that will lead you down strange pathways into another time and place.

    – Back Cover Blurb from the Thomas Nelson hardcover


  2. Scarlet

    The Rise of King Raven

    After losing everything he owns, forester Will Scarlet embarks on a search for none other than King Raven, whose exploits have already become legendary. After fulfilling his quest—and proving himself a skilled and loyal companion—Will joins the heroic archer and his men.

    Now, however, Will is in prison for a crime he did not commit. His sentence is death by hanging—unless he delivers King Raven and his band of cohorts.

    That, of course, he will never do.

    Wales is slowly falling under the control of the invading Normans, and King William the Red has given his ruthless barons control of the land. In desperation, the people turn to King Raven and his men for justice and survival in the face of the ever-growing onslaught.

    From deep in the forest they form a daring plan for deliverance, knowing that failure means death for them all.

    – Back Cover Blurb from the Thomas Nelson hardcover


  3. Tuck

    "Pray God our aim is true and each arrow finds its mark."

    King Raven has brough hope to the oppressed people of Wales—and fear to their Normal overlords. Along the way Friar Tuck has been the stalward supporter of King Raven—bringing him much-needed guidance, wit, and faithful companionship.

    Deceived by the self-serving King William and hunted by the treacherous Abbot Hugo and Sheriff de Glanville, Rhi Bran is forced to take matters into his own hands as King Raven. Aided by Tuck and his small but determined band of forest-dwelling outlaws, he ignites a rebellion that spreads through the Welsh valleys, forcing the wily monarch to marshal his army and march against little Elfael.

    – Back Cover Blurb from the Thomas Nelson hardcover


Patric: Son of Ireland

Avalon: The Return of King Arthur

Celtic Crusades

  1. The Iron Lance

    Amidst visions of the ancient past, a Scottish lawyer glimpses the harrowing pilgrimage of an ancestor whose fight for his family's future leads him into the terrifying maelstrom of the Crusades.

    In the year 1095, Pope Urban II declared war on the infidel. Kings, princes, and lords throughout Europe took up the Cross and joined the Crusade. It was Murdo Ranulfson's duty to guard his family's interests while his father and brothers fought to win Jerusalem. But when a greedy king and corrupt clergy charged with the protection of Orkney become its worst enemies, Murdo must undertake the pilgrimage himself.

    Driven to the sea, Murdo follows the Crusades in the hope of finding his father and redeeming his family's land. His epic journey leads him to the heart of the civilized world, the Mediterranean, where the Emperor Alexius struggles to fend off the barbarian hordes that would rend Christendom and engulf the world in darkness.

    Murdo's quest carries him to the fabled city of Constantinople and beyond to the Holy Land, guarded by the sword points of the Saracens. Amidst unimaginable brutality and ambition, he finds the man he seeks—and obtains the relic that will guide his life and the lives of his descendents for centuries.

    Steeped in heroism, treachery, and clamor of battle, The Iron Lance begins an epic trilogy of a noble Scottish family fighting for its existence and its faith during the age of the Great Crusades—and of a secret society whose hidden ceremonies will shape history for a thousand years.

    – Dust jacket blurb from the HarperPrism/Zondervan hardcover


  2. The Black Rood

    The Great Crusade is over and long forgotten, or so Duncan, son of Murdo, thinks—until a long-lost relative appears in the Northlands. Returning home to die, his uncle, scarred and bitter from his years in the Holy Land, bears tales of treasure beyond all imagining.

    Though the holy relic of the Iron Lance had been won and left in the emperor's keeping, there is another even holier relic left to win, one that lead the Crusaders to their greatest victory before it mysteriously disappeared. Duncan's uncle claims this relic is none other than the Black Rood—the prayer-worn, blood-stained remnant of the True Cross.

    The Rood and its power mean as much to the Celé Dé, the ancient faith, as to upstart Christianity. And when Duncan's life is shattered by a loss too great for any man to bear alone, he sets sail on his own pilgrimage to the East, following the steps his father, Murdo, took to Byzantium long ago. Accompanied by a disobedient vassal and a most impious monk, he follows the White Priest on a road known to few, and deadly to all but those pure of hear.

    The gates to the Holy Land are guarded by a magnificent and mysterious company of warrior-priests known as the Knights Templar. These fearsome guards hold the key to more than just Duncan's fate—the very destiny of the West, from the rocky hills of Greece to the heathered moors of Caithness, is in their keeping.

    Steeped in heroism, mystery, and the lure of lost treasure, The Black Rood continues the epic trilogy of a Scottish noble family during the age of the Crusades and the secret society whose hidden ceremonies continue to shape our world, even today.

    – Dust jacket blurb from the EOS hardcover


  3. The Mystic Rose

    While undergoing the initiation into the highest order of a secret religious society, Scottish lawyer Gordan Murray discovers the greatest treasure of all...

    A thousand years after its disappearance, the Mystic Rose, which is the fabled Grail—the Chalice of the Last Supper—has been found, and the Knights Templar will stop at nothing to possess it. Led by the ruthless and corrupt Renaud de Bracineaux, the warrior monks embark on a dangerous and deceitful quest to find the Holy Cup.

    Only one person stands in their way: Cait, an young woman from the windswept hills of northern Scotland. Raised on the Crusader tales of her grandfather, Murdo, and her father, Duncan, the redoubtable Cait has determined to claim the prize for her own.

    The trail is long, and it is treacherous. Guided only by a handful of coded clues gleaned from a stolen letter, Cait and her small band of knights will make their way from the shadowed halls of Saint Sophia to the marble palaces of Aragon, from Constantinople to Santiago de Compostela and beyond, deep into a world unseen by Christian eyes for over four hundred years.

    Thus begins a race which quicky escalates into a battle of wits, will, and might between two implacable, cunning, and resourceful foes for the possession of the most valuable object ina all Christendom: the Mystic Rose.

    – Dust jacket blurb from the EOS/Zondervan hardcover


Byzantium

Song of Albion

  1. The Paradise War

    Wolves prowling the streets of Oxford. A green man haunting the Highlands... Lewis Gillies is face to face with an ancient mystery.

    Drawn from the ivory towers of Oxford to the misty moors and glens of Scotland, Lewis expects little more than a pleasant weekend away. But the road north leads to a mystical crossroads, and he finds himself in a place where two worlds meet, in the time-between-times.

    The ancient Celts admitted no separation between this world and the Otherworld: the two were delicately interwoven, each dependent upon the other. In The Paradise War this balance is disturbed—a breach has opened between the worlds, and cosmic catastrophe threatens.

    – Dust jacket blurb from the Lion hardcover


  2. The Silver Hand

    "A king is a king, but a bard is... the heart and soul of the people. He is their life in song, the lamp which guides their steps along the paths of destiny."

    So speaks Tegid Tathal, a bard and the son of bards.

    The great king, Meldryn Mawr, is dead and his kingdom lies in ruins. Treachery and brutality stalk Prydain. Prince Meldron, prompted by the cunning and grasping Siawn Hy, now claims the throne.

    But the bard alone holds the kingship—it is his to give where he pleases. His choice falls on another and the Day of Strife begins.

    – Dust jacket blurb from the Lion hardcover


  3. The Endless Knot

    "Hear, O son of Albion: Blood is born of blood. Flesh is born of flesh. But the spirit is born of spirit, and with Spirit evermore remains. Before Albion is One, the Hero Feat must be performed and Silver Hand must reign."

    Fire rages in Albion: a strange, hidden fire, dark-flamed, invisible to the eye. Seething and churning, it burns, gathering flames of darkness into its hot black heart. Unseen and unknown, it burns...

    Llew Silver Hand is High King of Albion and the Brazen Man has defied his sovereignty. Llew must journey into the Foul Land to redeem his greatest treasure. The last battle begins.

    – Dust jacket blurb from the Lion hardcover


Pendragon Cycle

  1. Taliesin

    "I will weep no more for the lost, asleep in their watery graves. The voices of the departed speak: Tell our story, they say. It is worthy to be told. And so I take my pen and write..."

    Thus begins the tragedy of lost Atlantis, extinguished forever in a hideous paroxysm of earth and sea. Out of the holocaust, three crippled ships emerge to bear King Avallach and his daughter Charis to the cloud-bound Isle of Glass.

    Here is another world, where Celtic chieftains struggle for survival in the twilight of Rome's power, where the enchanting beauty of Princess Charis kindles a love that links two kingdoms. One heroic figure towers over all, the Prince Taliesin, in whom the sum of human greatness emerges—grandeur and grace, meekness and majesty, beauty and truth. This is a tale that spans two worlds, a vision that sings in the heart, and a love that spawns the miracle of Merlin... Arthur... and destiny that is more than a kingdom.

    – Back Cover Blurb from a Crossway Books edition


  2. Merlin

    "They were going to kill Arthur. Can you imagine? They would have killed him too, but I put a stop to it. The arrogance! The stupidity!"

    Thus begins the story of Merlin who, like his father, the Bard Taliesin, has a great mission. But his is the more difficult. Where Taliesin imagined the Kingdom of Summer in song, it falls to Merlin to actually bring it into existence.

    But how? This Merlin must discover through a series of grave trials that tax his spirit and nearly destroy his body and mind. Yet there's a purpose behind it all. Merlin is being readied for his life-work: to prepare the coming of the Pendragon, Britain's great ruler, Lord of the Summer Kingdom, and Lion of Logres.

    Here is a Merlin unlike any other. More suffering servant than conquering hero, this Merlin grows in wisdom and honor till at last. he leaves his mark on the minds and hearts of the people and changes the course of history forever.

    – Back Cover Blurb from a Crossway Books edition


  3. Arthur

    "'Are you certain, Myrddin?' Arthur whispered anxiously. 'Everyone is watching. What if it will not work?'"

    "'It will, as you say, "work." Just do as I have told you.'"

    "Arthur nodded grimly, and stepped up to the great keystone where the sword stood, its naked blade stuck fast in the heart of the stone.

    Thus begins the third and final book in The Pendragon Cycle, bringing to a close Stephen R. Lawhead's grand vision of Britain's greatest monarch, revealing a new side to the dearly loved tales of King Arthur.

    In order to bring about the Summer Kingdom—the reign of peace and prosperity forseen by Taliesin—Arthur must first unite the petty British kings under his banner as High King and Pendragon of the Island of the Mighty. A period of intense warfare and considerable treachery follows with Arthur narrowly prevailing, greatly aided by Merlin's guidance and counsel. But that is only the beginning....

    Wave upon wave of barbarian troops, traitorously assisted by some of the defeated British kings, batter Arthur's depleted forces. Once again, following an epic struggle against terrible odds, the High King prevails. Peace reigns, the Summer Kingdom flowers, but only for a season. Soon Arthur will face his greatest test—a deadly trap set by the sorceress Morgian with his beloved Queen Gwenhwyvar as the bait!

    – Back Cover Blurb from a Crossway Books edition


  4. Pendragon

    Arthur is King—but darkest evil has descended upon Britan's shores in many guises. Fragile alliances fray and tear, threatening all the noble liege has won with his wisdom and his blood.

    In this black time of plague and pestilence, Arthur's most trusted counseler Myrddin—the warrior, bard, and kingmaker whom legend will call Merlin—is himself to be tested on a mystical journey through his own extraordinary past. So Arthur must stand alone against a great and terrible adversary. For only thus can he truly win immortality—and the name he will treasure above all others: Pendragon.

    – Back Cover Blurb from an Avonova Fantasy edition


  5. Grail

    Drought, plague, and war left the Isle of the Mighty battered and its heart, the beloved Arthur, grievously injured—until a secret relic is brought before the dying King: a Holy Grail that heals his wounds and restores his vigor.

    But soon evil enters the royal court in the guise of a beautiful maiden; a soulless, malevolent force capable of seducing the King's loyal champion, confounding the sage whom some call Merlin, and carrying the sacred Grail—and Arthur's adored Queen—off into the dark unknown.

    And now Arthur faces the greatest challenge of his sovereignty: a quest of recovery that must lead the noble liege through realms of magic and the undead, on a trail that winds inexorably toward a grim confrontation with his most foul nemesis... and his destiny.

    – Back Cover Blurb from an Avon Fantasy edition


Empyrion Saga

  1. The Search for Fierra

    Orion Treet, an iterant and often-unemployed writer, is abducted at gunpoint. Then he is offered eight million dollars and the adventure of a lifetime. The mission? To observer and chronicle the growth of a new extraterrestrial colony: Empyrion.

    Arriving on the planet Fierra, Treet discovers a civilization in decline, fragmented by millennia of mistrust and hatred. To survive, he and his odd assortment of companions must unscramble the mysteries around them... before time runs out for the settlement.

    – Back Cover Blurb from a Zondervan/HarperPrism edition


  2. The Siege of Dome

    How reilient is the human spirit in the face of merciless oppression? What values in life stand up to certain death?

    Inn the second and concluding Empyrion book, Orion Treet determines to return to Dome after his brief respite among the peaceable, graceful Fieri. No one but Orion and a handful of rebels seriously believe that Dome will carry out its threat to annihilate Fierra. Abandoned by his companions from Earth, Treet becomes a solitary figure in a deadly civil war.

    – Back Cover Blurb from a Zondervan/HarperPrism edition


  1. Empyrion Omnibus: The Search for Fierra & The Siege of Dome

    Traveler, debt-dodger, itinerant critic, and writer of history books nobody buys, Orion Treet is astonished when he’s invited to accompany a top-secret mission to observe and document an extraterrestrial colony on a newly discovered planet. But when Treet and his companions reach the paradise planet they have been promised, they find themselves enmeshed in an ancient and deadly conflict between two highly evolved civilizations. Can the free and perfect world of Fierra escape annihilation? Treet, with a handful of rebels, stands alone against the evil might of Dome, as events move inexorably towards a world-shaking climax.

    – Amazon.com's "From the Publisher" on this omnibus edition


Dream Thief

Dragon King

  1. In the Hall of the Dragon King

    In the dead of night, young Quentin awakes suddenly. A mortally wounded knight has stubled onto the threshold of the temple where Quentin serves as an acolyte to the god Ariel. Now he must choose -- to continue his life of ease and contentment, or walk down an unknown path fraught with danger... the evil designs of Jaspin the usurper... a web of intrigue spun by Nimrood the Necromancer. Yet Quentin wouldn't be alone. There are companions in the new way -- Durwin the Holy Hermin, two brave knights loyal to the Dragon King, and others as yet unknown. Most importantly, perhaps this perilous quest will provide a key to the deep longing Quentin feels -- to be free from the fear and superstition of the "old gods" and to find the One who is revealing Himself to all who are truly seeking.

    – Back Cover Blurb from a Crossway Books edition


  2. The Warlords of Nin

    Mensandor and surrounding kingdoms have enjoyed peace for ten years. But when Quentin is summoned from Dekra by the King, he wonders if perious struggles with evil are about to disturb his life again. Soon he finds himself embroiled in a deadly crisis which threatens the death of the nation at the hands of a terrible enemy, Nin the Destroyer. Called to play a special role in the rescue of the people, afraid to trust the Most High God with his life, Quentin faces the most urgent decisions of his life -- and the whole realm hangs in the balance.

    – Back Cover Blurb from a Crossway Books edition


  3. The Sword and the Flame

    Quentin, Dragon King of Mensandor, beloved of his people, wielder of Shaligkeer the Shining Sword, suddenly finds himself alone and weaponless. His son has been kidnapped, his most trusted advisor, Durwin the Holy Hermit, has been slain, and now it is rumored that his archenemy Nimrood the Necromancer has returned. Grief-stricken over his double loss, plunged into despair by an act of disobedience that cuts him off from the Most High God, Quentin faces his severest test yet -- the test of his true character. And like Job he must face this test alone, stripped of all the good things that help us remain in faith and choose right action.

    – Back Cover Blurb from a Crossway Books edition


!Hero

"!Hero" is a multi-media, multi-personality project. Eddie DeGarmo (DeGarmo & Key; producer) and Bob Farrel (Farrel & Farrel; producer) wrote a Rock Opera, starring Michael Tait (DC Talk; Tait), Rebecca St. James (solo), Mark Stuart (Audio Adrenaline), and others. Stephen Lawhead and his son Ross were asked to write a series of comic books, which expanded into a graphic novel and a trilogy of literary novels.

!Hero: The Rock Opera

!Hero: The Graphic Novel

There was a five-chapter series of comic books written by Ross Lawhead: the first four were released individually as comic books. The fifth was released only as part of a Graphic Novel, containing all five chapters.

!Hero: Novel Trilogy

Stephen and Ross co-authored a novel-version of the !Hero story. The publisher only released the first novel in the trilogy.

  1. City of Dreams

  2. Rogue Nation [unpublished]
  3. World Without End [unpublished]

Books for Young Children

Stephen and his wife Alice collaborated on three series for young children

Non-Fiction

Musical Collaboration

Musicians Jeff Johnson and Brian Dunning have had extensive collaboration with Stephen Lawhead. They have made albums inspired by Lawhead's novels, and Stephen has written short stories for the disc liners of other albums.

Music Inspired By

Short Stories to Accompany

Ross Lawhead

Ancient Earth

  1. The Realms Thereunder

    Ancient legend tells of an army of knights that will remain sleeping until the last days.

    The Knights are waking up.

    A homeless man is stalked by a pale, wraithlike creature with a mouthful of needle-sharp teeth. Maimed animals and a host of suicides cluser around a mountain in Scotland. And deep beneath the cobbled streets of Oxford, a malicious hoard besieges a hidden city.

    Freya Reynolds is a university student with a touch of OCD and an obsession with myth and folklore. Daniel Tully is living rough on the streets of Oxford, waging a secret war against an enemy only he can identify. Years ago, they found themselves in a world few know is real. They have since gone their separate ways and tried to put that adventure behind them.

    But the mythical world is now bleeding into our reality—a dark spiritual evil that is manifesting itself in forgotten corners of the British Isles. Alex Simpson is a Scottish police officer who specializes in hunting mythical creatures. Together, they must confront the past, the present, and points beyond to defeat the ultimate threat to humanity.

    Nothing they've seen so far prepares them for what awaits... in The Realms Thereunder

    – Back Cover Blurb from the 2011 Thomas Nelson trade-paperback edition


  2. A Hero's Throne

    "Knights of Ennor—the time has come to awake. Rise up to fulfill your secret oath and sacred duty."

    Deep beneath the streets of England lies another realm… one few in our modern world know exists. Daniel and Freya, however, know it all too well. Eight years ago, these friends first journeyed through portals into the hidden land of Niðergeard—discovering a city filled with stones, secrets, and sleeping knights that serve to protect the world they call home.

    But Niðergeard has falled to dark forces, overrun by its enemies. Gates are being opened between the worlds that should have been kept closed. The battle lines for the war at the end of time have been drawn, and opposing forces are starting to gather.

    Having served for centuries as the first and last outpost at the borders to other worlds, Niðergeard must be reclaimed and the mystery of its fall discovered. Daniel and Freya, along with an ancient knight and a Scottish police officer, must return to the legendary city, rally the surviving citizens, and awaken the sleeping knights—knights who are being killed, one by one, as they sleep.

    But time is running out faster than they know.

    – Back Cover Blurb from the 2012 Thomas Nelson trade-paperback edition

    Freya Reynolds and Daniel Tully were abducted eight years ago and taken to the underground world of Nidergeard, a realm where mythical forces prevail. Nidergeard was under attack by a vicious warlord, and Freya and Daniel were tasked with stopping the opposing leader in order to earn their way home.

    They thought their mission was a success . . . but it has become clear that things are still amiss in Nidergeard.

    After the appearance of a dragon in Scotland, there is no longer a question that the veil between the worlds is fractured. The evil that’s growing in Nidergeard is seeping through to the surface.

    Years have passed, and Freya and Daniel are now adults. They must return to Nidergeard to restore peace. And although Freya and Daniel have very different visions for Nidergeard’s future, somehow they must determine what true success will be. Who can lead from the hero’s throne? It’s a crucial decision, as the fate of Nidergeard determines the spiritual survival of the surface world as well.


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